
FromSoftware, the studio behind the renowned Dark Souls series and Elden Ring, returns to its roots with Armored Core VI: Fires of Rubicon. While the studio has become synonymous with punishing melee combat and dark fantasy worlds, Armored Core VI takes a sharp turn back into the high-octane world of mechanized warfare. With this installment, the Armored Core franchise reasserts itself with renewed intensity, blending its signature customization depth with modern combat mechanics. Available on Xbox Series X and Xbox One, the game aims to deliver a brutal, cinematic experience across generations. This review takes an in-depth look at every element that defines Fires of Rubicon.
Story and Setting
The game’s narrative unfolds on the ravaged planet Rubicon 3, where a mysterious and powerful substance called Coral was once believed to hold promise for energy advancement. Instead, its instability caused a cataclysmic event known as the Fires of Ibis, which devastated the planet and surrounding star systems. Decades later, Coral resurfaces, igniting a corporate and mercenary gold rush.
You play as an independent mercenary known by the callsign "621", an augmented human under the command of a handler named Walter. Contracted by various factions and megacorporations, you are drawn into a complex web of political intrigue, betrayal, and existential questions about humanity’s future. The story unfolds through mission briefings, sparse cutscenes, and character-driven radio chatter, allowing players to piece together the narrative in FromSoftware’s signature environmental storytelling style. While not as overtly emotional as some of the studio’s previous works, the lore runs deep for those willing to engage with it.
Gameplay and Combat Mechanics
Armored Core VI excels most in its combat design. Missions are fast-paced and intense, ranging from urban skirmishes and stealth infiltrations to colossal boss battles. Combat centers around piloting your custom mech—referred to as an Armored Core—using an arsenal of weapons mounted to both arms and shoulders. With four weapon slots and a jetpack for 3D maneuverability, every encounter becomes a test of agility, timing, and strategic loadout planning.
The control scheme is responsive and demands precision. Boost dashing, airborne tracking, melee strikes, and weapon switching must all be performed with practiced rhythm. Encounters punish careless movement and reward deliberate execution. Boss fights are the highlight, with enemies that demand memorization of attack patterns, exploitation of elemental weaknesses, and creative mech configurations to overcome.
Notably, the game introduces a posture-breaking system that encourages aggressive play, rewarding constant pressure with opportunities for devastating attacks. This system evokes the spirit of Sekiro more than Dark Souls, reinforcing a tempo-driven combat philosophy that feels fresh within the mech shooter genre.
Mech Customization
Customization has always been a pillar of the Armored Core series, and Fires of Rubicon builds on that legacy with exceptional depth. Every part of your Armored Core is modular. From the head, torso, arms, and legs to internal components like the FCS (Fire Control System) and generators, players can tweak every aspect of their mech’s performance.
Leg types drastically alter mobility and weight capacity, with bipedal frames offering balance, reverse-joint legs enhancing jump height, and tank treads providing brute force at the expense of agility. Weapons range from machine guns and plasma rifles to missile swarms and melee blades. Balancing weight, energy consumption, and weapon recoil becomes essential for building a mech capable of surviving the harsh environments and diverse threats on Rubicon 3.
The Assembly screen, where all parts are modified, is intuitive but dense. It allows for experimentation and personalization, encouraging players to tailor their machines to both their playstyle and specific mission requirements.
Visuals and Performance
On Xbox Series X, Armored Core VI delivers a visually stunning experience. The game runs at a smooth frame rate with minimal loading times, even during large-scale battles with particle-heavy explosions. Environments are beautifully rendered with a mix of industrial sprawl, alien terrain, and smoldering post-cataclysm ruins. The design of the mechs themselves is a visual triumph, with a detailed, gritty aesthetic that reflects both their utility and destructive power.
The Xbox One version holds up surprisingly well, though it does feature reduced texture quality and less consistent frame performance compared to its newer sibling. That said, it remains a solid experience for those not yet upgraded to current-gen hardware.
Sound design is equally impactful. The whine of thrusters, the boom of kinetic weapons, and the crackle of energy shields all contribute to a deeply immersive battlefield. The soundtrack oscillates between industrial ambience and high-tempo synth during combat, reinforcing the sense of urgency and chaos.
Mission Structure and Replayability
The game is divided into missions rather than an open world, a design choice that plays to its strengths. Each mission has clear objectives and time constraints, and they often feature multiple paths and hidden elements. Optional side objectives and secret encounters encourage replaying missions for better ranks, more money, and new part unlocks.
As the story progresses, choices made during certain missions lead to branching paths and alternate endings. This branching narrative structure, combined with mech customization and hidden collectibles, greatly enhances replay value. After completing the campaign once, a New Game Plus mode opens with altered missions, new characters, and fresh dialogue options, giving returning players a reason to explore again.
Learning Curve and Accessibility
Armored Core VI does not hold your hand. It expects players to learn through failure and adapt through experimentation. While some may find this challenging, it rewards perseverance with deeply satisfying progress. However, the game does lack extensive accessibility features. Players new to the genre may feel overwhelmed by the sheer volume of customization and the unforgiving nature of certain boss fights.
That said, the tutorial does a competent job of teaching core mechanics, and the Arena mode allows players to test builds in 1v1 duels, offering a safe space to experiment before diving into high-stakes missions.
Verdict
Armored Core VI: Fires of Rubicon is a triumphant return for a storied franchise. It combines FromSoftware’s signature intensity and cryptic worldbuilding with fast-paced mech combat and nearly limitless customization. For fans of the series, it’s a deeply satisfying evolution. For newcomers, it offers a bold and rewarding challenge unlike anything else in the modern gaming landscape.
While the story may feel sparse compared to more cinematic RPGs, and the learning curve can be steep, the moment-to-moment gameplay more than compensates. The blend of tactical depth, blistering action, and visual spectacle makes this one of the most unique and rewarding action titles on Xbox Series X and Xbox One.
Whether you're a longtime Armored Core pilot or a curious fan of FromSoftware’s other works, Fires of Rubicon is well worth stepping into the cockpit.
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