Showing posts with label Sega. Show all posts
Showing posts with label Sega. Show all posts

Thursday, October 9, 2025

Sonic Superstars (PS5) — In-Depth Review


Introduction & Expectations

Sonic Superstars is Sega’s attempt to recapture the energy and appeal of the classic 2D Sonic games while bringing in new ideas — multiplayer, Emerald-powered abilities, branching level design, and modern visuals. On PlayStation 5, many of the promises are delivered well, though not without friction. As a longtime Sonic fan, I entered this with cautious optimism: could this be a “next generation” side-scroll Sonic worth playing on a modern console?

In short: it’s a mostly fun ride with occasional frustrations. Below, I break down the experience across design, gameplay, presentation, and lasting value.


Gameplay & Mechanics

Core Movement, Physics & Level Flow

At its heart, Sonic Superstars leans heavily into the laws of classic Sonic — momentum, loops, slopes, springs, and speed. On PS5, the character movement feels responsive and dynamic. You sense inertia, gravity, and the smoothness of transitions between high-speed runs and tighter platforming segments. This continuity is one of the strongest aspects of the game: it feels “Sonic” in motion.

Levels are designed with branching paths, hidden routes, vertical sections, and alternative routes. As a result, exploration is rewarded. You’re not always forced to go fast in a straight line; sometimes detours or alternate paths lead to powerups or secrets. This shift toward exploration is a double-edged sword: it adds depth, but occasionally slows the pace compared to classic “go fast” expectations.

That said, some stages push the balance too far: too many obstacles or traps that force precise reactions, which can feel punishing if you expect a more forgiving run.

Emerald Powers

One of the marquee new features are the Emerald Powers — special abilities tied to collecting Chaos Emeralds. Powers like fireballs, shields, temporary invulnerability, or rings-attract abilities can change how you approach a section or boss. These do add a fresh layer, but in practice their utility is hit-or-miss. Some powers feel integral and fun; others are situational and rarely used. The game doesn’t always encourage or necessitate their use, which undercuts their potential.

Boss Battles & Difficulty Spikes

Where the game often stumbles is in its frequent and extended boss encounters. Almost every “act” ends with a boss, and many of them drag on. Some bosses have phases where the target is untargetable, or require memorization or perfect timing, which interrupts pacing. There’s little room for error in later fights, and checkpoints within those boss battles are sparse.

As you progress, the difficulty curve steepens sharply. Earlier zones feel manageable, even forgiving in design. But in the later zones, bosses, hazards, and level layouts push toward harder-mode territory. For some players, this is an exciting challenge; for others, it might feel unfair.

Multiplayer & Co-op

Sonic Superstars supports up to four players — either local split-screen or online. The idea is appealing — bring friends into the fun. However, the nature of fast-paced side-scrolling design doesn’t always translate well to cooperative play. When multiple players move at different speeds or take different paths, collisions, screen management, and camera constraints lead to compromises in level design and gameplay.

In practice, co-op works — but it’s not always smooth or optimal. Sometimes one player ends up dragging or waiting; sometimes screen constraints force the slower pacing or restrict freedom to explore fully. It’s a nice addition, but not one that outshines solo play.


Presentation & Technical Performance

Graphics & Visual Style

On PS5, Sonic Superstars is visually striking. The game uses a blend of 2D and 3D elements — sometimes called 2.5D — where backgrounds, foregrounds, and environmental assets pop with depth and polish. The art style is modern but nostalgic, with vibrant color palettes, fluid animations, and visual details that bring the zones to life. Even when there’s a lot happening onscreen (multiple players, effects, hazards) the camera generally does a competent job of keeping things legible.

Textures, lighting, and effects (like particle effects, blur, glow) feel modern without going overboard. The clarity and smoothness in motion are where the PS5 version shines compared to lesser hardware.

Performance & Frame Rate

The PS5 runs Sonic Superstars at a smooth frame rate. I encountered no noticeable frame drops or stutters in standard action. Loading times between zones and levels are quick, which helps maintain flow. The consistency in performance contributes to enjoyment — nothing drags you out of the moment.

There were occasional minor graphical glitches or collision oddities in rare spots, but nothing game-breaking in my playthrough. The more serious bugs tend to appear in boss fights or edge cases under stress, but they’re not pervasive.

Audio, Music & Sound Effects

The soundtrack is ambitious. Sega assembled a mix of internal and external composers to deliver tracks that nod to classic Sonic while exploring new territory. Some tracks are standout— dynamic, energizing, and memorable. Others are more forgettable or feel slightly uneven in tone. Still, overall the music often elevates a level’s mood.

Sound effects, voice lines, and ambient audio are solid. Rings, jumps, boosts, enemy hits, and transitions all feel good. Audio mixing is good — music rarely drowns out essential cues or sound effects.


Content, Structure & Replay Value

Story & Characters

Sonic Superstars features several playable characters: Sonic, Tails, Knuckles, Amy, and a new character, Trip. The narrative is serviceable — simple in structure, fitting for the genre, but not especially deep. Trip’s inclusion and the return of Fang (from earlier franchise lore) are interesting touches, though their presence sometimes feels more decorative than organically integrated.

The story mostly gives context and motivation for your runs across the “Islands of the North Star” and the Chaos Emerald quest. It’s not the strongest draw, but it suffices to make progression make sense.

Zones, Acts & Variety

There are multiple zones (worlds), each subdivided into acts, with various themes, gimmicks, and environmental mechanics — vines, moving platforms, digital/voxel transformation zones, sloped terrain, tunnels, switches, and more. Many zones introduce new mechanics gradually so the game remains fresh. Some zones are stronger than others — a few feel more inspired, others less memorable.

Because not every act is identical in structure and because of branching paths, it encourages revisiting for alternate routes or to find all Emeralds. That said, some players may find certain zones or acts underutilized or less interesting.

Challenges, Extras & Unlockables

Beyond the main story, there are bonus stages, time trials, hidden collectibles, and the multiplayer / battle modes. The multiplayer “Battle Mode” offers competitive match types (collecting stars, races, survival) and unlockables tied to medals earned in the main game.

However, many players and critics note that the incentive to deeply engage with the battle mode is limited: rewards often tie back into cosmetic or supplemental unlocks rather than core upgrades. If multiplayer isn’t your primary interest, some optional content may feel thin.


Strengths & Weaknesses

Strengths:

  • Classic Sonic movement and momentum feel are very well implemented.

  • Level design generally balances speed and exploration, with branching paths and clever layout.

  • Visuals on PS5 are polished, vibrant, and modern while retaining a nostalgic touch.

  • Soundtrack offers a strong mix of energetic tracks, occasionally memorable themes.

  • Performance is stable and smooth, with fast loading and minimal technical issues during standard play.

Weaknesses:

  • Boss battles are often too long, sometimes frustrating, and disrupt pacing.

  • Difficulty spikes and harsher segments appear late in the game, which may alienate more casual players.

  • Emerald Powers, while a bold idea, sometimes feel underutilized or inconsistent in impact.

  • Multiplayer/co-op is a good inclusion but doesn’t always mesh gracefully with Sonic’s speed-oriented design.

  • Some zones are less inspired; optional modes and extras feel lightweight in comparison.


Final Verdict & Recommendation

Sonic Superstars on PS5 is a commendable, mostly successful attempt to reinvigorate 2D Sonic for modern consoles. It captures much of what makes classic Sonic fun: speed, momentum, exploration, and satisfying movement. On the technical side, it performs smoothly, looks sharp, and delivers a cohesive aesthetic and audio experience.

However, it is not without flaws. The boss design, late-game difficulty, and somewhat inconsistent new mechanics prevent it from being a perfect modern classic. Multiplayer is fun, but not the game’s strongest pillar. For many players, the solo experience will remain the core draw.

🎮Get Sonic Superstars On Amazon!🎮

Thursday, September 25, 2025

Review of the ANBERNIC RG Cubexx

 

Overview

The RG Cubexx (CubeXX) is a niche retro handheld built around a square 1:1 aspect ratio screen (3.95″ IPS, 720×720) with a Linux-based system. It is marketed as a retro gaming device capable of emulating classic consoles and offering features like WiFi, Bluetooth, online play, and streaming support. It may also ship (or be sold) in variants with a 64 GB card preloaded with thousands of games (though legality of that is a separate issue). The hardware sits in the low-to-mid range of current retro handhelds.

Many reviews emphasize that this device is meant for enthusiasts of square-screen (1:1) gaming experiences, such as Game Boy, Game Boy Color, Game Boy Advance (with letterboxing or scaling), Pico-8, and vertical arcade shooters. The unusual aspect ratio is both its biggest selling point and its limiting factor.

Let’s dig deeper into each aspect.


Design & Build Quality

Form factor & ergonomics
The CubeXX maintains the “cube” aesthetic (relatively square) but incorporates grips on the back so you can still hold it in a more traditional handheld posture. Reports suggest that the grips help reduce hand fatigue, and many users note that it is lighter than some of its siblings in the Anbernic H700 lineup. Reviewers note that the ergonomics are “excellent,” squashing one of the major criticisms of square-screen designs.

However, because the screen is square, supporting 4:3 or 16:9 games means you’ll often get black bars or scaling adjustments, which may feel odd in some titles.

Materials & finish
The shell is typical retro-handheld plastic: solid enough for day-to-day use, but not premium. Buttons and D-pad are generally well regarded. The D-pad is styled in a “Sega-like” shape in many reviews, and users report it is accurate and comfortable for retro titles. The shoulder buttons and triggers are adequate for the class, though not exceptional.

One decorative flourish is the RGB joystick lighting ring, with support for multiple modes (steady, breathing, chasing, etc.). That adds a flair of flair (pun intended), though it doesn’t affect gameplay.

Overall, build quality is respectable for its price range—nothing luxurious, but solid and functional.


Display

Specs

  • 3.95-inch IPS panel

  • 720 × 720 resolution

  • OCA full lamination for better visual clarity

The square, 720×720 resolution is what defines this device. It isn’t high by modern gaming standards, but it is sharp enough for retro titles. The full lamination helps reduce internal reflections and improves contrast.

Visual experience
For games originally designed for square or vertical formats (e.g. Game Boy, Game Boy Color, Pico-8, vertical shooters), the Cubexx shines. Titles that map naturally to square layout look very clean. For 4:3 or 16:9 titles, you’ll see either black bars (letterboxing or pillarboxing) or scaling or cropping, depending on emulator settings or user preferences.

Reviews frequently praise how excellent Game Boy, GBC, and Pico-8 games look on this display. However, the compromises in other aspect ratios are unavoidable with a square screen.

Brightness, color, and viewing angles are adequate for indoor use. Outdoors or under strong light, readability drops, but that’s common in this category of device.


Hardware & Performance

Core hardware

This hardware is similar to other budget Linux-based retro handhelds in the H700 class. It is not a powerful chip by modern mobile or gaming standards, but it is well-suited to retro emulation up to a point.

Emulation & performance
In practice, the Cubexx handles simpler systems (NES, SNES, Game Boy, GBA, Sega Genesis / Mega Drive, Game Boy Advance) very competently at full speed. Many users report that it handles DS, PSP, Dreamcast, and Nintendo 64 titles with varying success depending on the game, config, and frame skip settings. Some titles may require adjusting settings or accept compromises (frame drops, lower resolution).

Because of the square screen, some games may need custom scaling or cropping to play well visually. The community has been developing custom firmware (e.g. Knulli builds) to better optimize for the 1:1 form factor.

Reviewers note occasional limitations: heavy 3D games or more demanding titles (e.g. certain PSP or Dreamcast games) will push the hardware and may suffer.

All told, the RG Cubexx delivers solid performance for many classic consoles, but is not flawless for every title above PS1/N64 territory.


Software, OS & Interface

Stock system
The device ships with a Linux-based front end (often with EmuElec or a custom interface). This allows for multiple emulators, file management, video playback, music, and possibly streaming features. The UI is serviceable, though not always polished compared to higher-end systems.

Custom firmware & community
A strong point is the community support. Custom firmware (CFW) efforts like muOS or Knulli are being developed to improve performance, UI experience, and 1:1 aspect handling. Some users report that newer builds add features or improved support for emulators.

One caveat: certain features (e.g. Bluetooth) may not be fully supported in all custom firmware at launch, so if you rely on wireless controllers, the stock firmware might be safer initially.

Features & extras

  • WiFi enables online multiplayer, ROM download (if allowed), OTA updates, and possibly retro-achievements.

  • Bluetooth allows pairing of external controllers or headsets (depending on firmware support).

  • HDMI/TV output: you can connect the device to a larger screen for a console-like experience.

  • Video and music playback: it supports common video and audio formats, making it useful as a media player in addition to gaming.

  • Lighting customization: you can adjust or disable RGB effects to conserve battery.

The software stack is flexible, and power users will appreciate the ability to tinker, though novices may face a slight learning curve.


Battery & Power

With its 3,800 mAh battery, real-world runtime is about 5 to 7 hours depending on usage (game type, brightness, WiFi on, etc.). Some users report around 6.5 hours under favorable conditions.

Charging is via USB-C with support for typical 5 V/1.5 A charging. There is no fast-charging support.

For most retro sessions, the battery life is reasonable. But for heavy 3D emulation, streaming, or high brightness, you’ll see shorter times.


Connectivity, Streaming & Online Use

One of the selling points is support for 5G WiFi (i.e. 5 GHz) and Bluetooth, which helps with smoother streaming, quicker downloads, and wireless peripherals.

In practices:

  • Streaming: With stable WiFi, you can use online streaming of titles (depending on the software), or possibly cloud/remote streaming. The 5 GHz support helps reduce latency and buffering.

  • Online multiplayer: The WiFi stack allows connecting with others or using features like retro-achievements or ROM sharing (within legal limits).

  • Bluetooth: You can pair external controllers or audio devices (but again, whether this works depends on firmware support).

  • TV output: You can output to a TV via HDMI or related options, turning your handheld into a console-like device on a larger screen.

These features elevate the device beyond being just another emulator box — you can integrate it with modern connectivity.


Strengths & Highlights


Weaknesses & Limitations

  • Not ideal for heavy 3D titles: Demanding PSP, Dreamcast, or N64 games may suffer from frame drops or require aggressive configuration.

  • Aspect ratio tradeoffs: 4:3 and 16:9 games are not native to the display, and scaling or black bars are inevitable.

  • RAM limitation: Only 1 GB of RAM limits more sophisticated tasks or multiple concurrent processes.

  • Battery life is average: Good for its class, but not exceptional.

  • Firmware maturity: Some custom builds may lack full support for all features (e.g. Bluetooth) initially.

  • Legality & “preloaded games” concern: While many sellers indicate preloaded game lists (e.g. 5,000+ or 5,373 games), distribution of copyrighted ROMs may violate laws in many jurisdictions. It’s safer to use your own legally obtained ROMs and homebrew.


Use Cases & Who Should Buy It

This device is best for:

  • Retro handheld enthusiasts who want something unique in display and form factor.

  • Fans of Game Boy / square / vertical formats who want native support.

  • Tinkerers and modders who enjoy installing custom firmware and optimizing experience.

  • Casual retro gamers who primarily play 8- to 16-bit console games and don’t require perfect performance on heavier systems.

It is less ideal for:


Final Verdict

The RG Cubexx / RG CubeXX is a distinctive handheld that leans into a niche: square-screen retro gaming. It succeeds in that niche better than most rivals. If your library is heavy on Game Boy, vertical shooters, Pico-8, and classic 8/16-bit consoles, the visual payoff is very satisfying.

Hardware-wise, it’s not cutting-edge, but it’s well-chosen for its intended audience. The tradeoffs—especially when running more demanding emulation—are real, but acceptable in context. The strong community backing and firmware options add long-term viability.

If you go in understanding its constraints and embrace the quirks of square-screen gaming, the Cubexx can be a beloved addition to your retro hardware collection.

See The Cubexx On Amazon!

Sunday, February 2, 2025

The History of Gaming: From the First Video Games to Modern Consoles


Gaming has come a long way since its humble beginnings in the mid-20th century. From simple text-based experiences to immersive, high-definition virtual worlds, the evolution of gaming has been shaped by technological advancements, industry innovations, and changing consumer demands. This article explores the history of gaming, from the earliest video games to the modern gaming landscape.

The Birth of Video Games (1950s - 1970s)

The origins of video gaming can be traced back to the 1950s and 1960s when scientists and engineers began experimenting with interactive electronic entertainment.

Early Prototypes and Experiments

  • 1958: Tennis for Two – Created by physicist William Higinbotham, this game was displayed on an oscilloscope and allowed two players to simulate a simple game of tennis.

  • 1962: Spacewar! – Developed by MIT students, this was one of the first digital computer games that featured two spaceships battling in space.

The Rise of Arcade and Home Consoles

  • 1971: Computer Space – Considered the first commercially available arcade game, created by Nolan Bushnell and Ted Dabney.

  • 1972: Pong – Developed by Atari, Pong became the first widely successful arcade game and kickstarted the video game industry.

  • 1972: Magnavox Odyssey – The first home console, designed by Ralph Baer, featured simple games that could be played using plastic overlays on a television screen.

The Golden Age of Video Games (1980s)

The 1980s saw rapid innovation in gaming, with the rise of arcade gaming, home consoles, and personal computer gaming.

Arcade Boom

  • Classic arcade games such as Pac-Man (1980), Donkey Kong (1981), and Galaga (1981) became cultural phenomena, bringing gaming into mainstream entertainment.

  • Companies like Atari, Namco, and Nintendo flourished in the arcade business.

The Home Console Revolution

  • 1983: The Video Game Crash – Due to market oversaturation and low-quality games, the North American video game industry suffered a massive crash.

  • 1985: Nintendo Entertainment System (NES) – Nintendo revitalized the industry with hit games like Super Mario Bros., The Legend of Zelda, and Metroid, setting a new standard for home gaming.

The Birth of Personal Computer Gaming

  • The rise of affordable PCs, such as the Commodore 64 and Apple II, led to the popularity of computer gaming with titles like King’s Quest and Ultima.

The 16-Bit Era and the Console Wars (1990s)

The 1990s saw the competition between console manufacturers escalate, with major technological improvements in graphics, sound, and gameplay.

The Console Wars: Sega vs. Nintendo

  • Super Nintendo Entertainment System (SNES) (1990) vs. Sega Genesis (1988, North America in 1989) – The battle between Mario and Sonic defined gaming during this era.

  • The rise of Role-Playing Games (RPGs) with titles like Final Fantasy VI, Chrono Trigger, and The Legend of Zelda: A Link to the Past.

The Emergence of 3D Gaming

  • 1994: Sony PlayStation – Sony entered the market and changed gaming with high-quality 3D experiences.

  • 1996: Nintendo 64 – Introduced 3D platformers like Super Mario 64 and The Legend of Zelda: Ocarina of Time.

The Rise of Online and HD Gaming (2000s)

The 2000s introduced high-definition graphics, online multiplayer, and major advancements in gaming hardware.

The Sixth Generation Consoles

  • PlayStation 2 (2000) – The best-selling console of all time with legendary games like Grand Theft Auto III, Metal Gear Solid 2, and Final Fantasy X.

  • Xbox (2001) – Microsoft entered gaming with the Xbox, introducing Halo: Combat Evolved and Xbox Live.

  • Nintendo GameCube (2001) – Featured hits like Super Smash Bros. Melee and The Legend of Zelda: The Wind Waker.

The Rise of Online Gaming

  • Xbox Live (2002) and PlayStation Network (2006) revolutionized online console gaming.

  • MMORPGs like World of Warcraft (2004) took the gaming world by storm.

The Seventh Generation and HD Graphics

  • Xbox 360 (2005), PlayStation 3 (2006), and Nintendo Wii (2006) brought HD gaming and motion controls to mainstream audiences.

  • Call of Duty 4: Modern Warfare (2007) popularized online multiplayer shooters.

Modern Gaming (2010s - Present)

The Rise of Digital and Streaming

  • PlayStation 4 (2013) and Xbox One (2013) brought advanced hardware and services like PlayStation Now and Xbox Game Pass.

  • The rise of digital game distribution, led by Steam and console stores.

  • Cloud gaming platforms like Google Stadia and NVIDIA GeForce Now.

The Impact of Indie Games

  • Indie games like Minecraft (2011), Undertale (2015), and Hades (2020) gained mainstream popularity through digital distribution.

The Next Generation: 4K and VR Gaming

  • PlayStation 5 (2020) and Xbox Series X (2020) introduced 4K gaming, ray tracing, and ultra-fast load times.

  • Virtual reality (VR) gaming expanded with Oculus Quest, PlayStation VR, and PC-based VR experiences.

The Future of Gaming

  • The rise of artificial intelligence (AI) in game development.

  • Continued expansion of VR, AR, and Metaverse gaming.

  • Subscription services and cloud gaming changing how games are accessed and played.

Conclusion

From simple pixelated games to immersive virtual worlds, gaming has evolved tremendously over the decades. Technological advancements, consumer preferences, and industry innovation continue to shape the future of gaming. Whether through console, PC, mobile, or VR, video games remain one of the most influential forms of entertainment in the world today.

Monday, October 21, 2024

Sonic X Shadow Generations: A Deep Dive into Speed and Shadows

 

Overview

Sonic X Shadow Generations for the PlayStation 5 zooms into the hearts of fans with an exhilarating blend of nostalgia and innovation. This title attempts to capture the essence of both characters while infusing fresh gameplay mechanics and a storyline that weaves through time and dimensions. The game sets the stage for a high-speed adventure that feels both familiar and daringly new, enticing players to relive their childhood while appealing to a new generation of gamers.

Storyline

At the heart of Sonic X Shadow Generations lies a plot that involves time travel, dimensional rifts, and an existential crisis that could make even the most stoic hedgehog contemplate life choices. Sonic, alongside his enigmatic rival Shadow, finds himself drawn into a chaotic clash of timelines. The malevolent forces of Dr. Eggman and a mysterious new villain threaten to unravel the very fabric of time, compelling our heroes to team up in a classic tale of rivalry turned camaraderie.

The narrative cleverly juxtaposes Sonic's carefree attitude with Shadow's brooding demeanor, crafting a dynamic that keeps players engaged. One moment you’re dodging obstacles with Sonic’s trademark swagger, and the next, you’re navigating moral dilemmas with Shadow, who might need a therapist more than a sidekick. The witty banter is reminiscent of classic buddy cop films, providing laughs amid the chaos, which is essential when battling enemies that seem to have an inexhaustible supply of evil plans.

Gameplay Mechanics

Sonic X Shadow Generations introduces a dual-character gameplay mechanic, allowing players to switch between Sonic’s speed-centric levels and Shadow’s more combat-focused stages. This design cleverly accommodates diverse play styles, making it suitable for both speedsters and strategists. The thrill of zipping through vibrant landscapes is intoxicating, reminiscent of childhood days spent racing through Green Hill Zone, but it also begs the question: why does every loop-de-loop exist? What sort of architect designs these courses? A hedgehog’s paradise or a rollercoaster for the particularly adventurous?

The controls are responsive, providing an exhilarating experience that feels fluid whether you’re grinding on rails or engaging in stylish combat. Shadow’s abilities, such as Chaos Control, add layers to the gameplay, enabling players to manipulate time in a way that feels both powerful and just a tad ridiculous. I mean, can we all agree that bending time sounds cool until you realize you might accidentally undo your breakfast?

Visuals and Soundtrack

Visually, Sonic X Shadow Generations is a treat for the eyes. The vibrant, cartoonish aesthetics pop, brilliantly capturing the essence of the Sonic franchise while utilizing the PS5’s hardware to create stunning environments that feel alive. Each level bursts with color, from lush jungles to futuristic cityscapes, giving players the sensation of diving headfirst into a moving painting—albeit one where you might trip over a giant robotic chicken.

The soundtrack is a high-octane mix of remastered classics and new compositions that energize the gameplay. Each track harmonizes beautifully with the action, creating a symphony of speed that urges players to keep racing forward. It’s the kind of music that makes you want to run errands at supersonic speed just to feel a fraction of that exhilaration—although, as your neighbors will tell you, they’re less impressed with your speedy grocery shopping skills.

Challenges and Replayability

While the game offers a robust single-player experience, the challenges and collectibles throughout the levels encourage exploration. Players can unlock new abilities, costumes, and even some delightful easter eggs that will make long-time fans chuckle with recognition. The inclusion of time trials adds a layer of competitiveness, challenging players to beat their own records—or to show off on social media, because what’s the point of gaming if you can’t brag about it, right?

The game’s replayability is heightened by alternate paths and unlockable characters, ensuring that each playthrough can feel uniquely different. You’ll find yourself drawn back into the world, whether to perfect a run or simply to enjoy the antics of your favorite blue hedgehog and his darker counterpart.

Conclusion

Sonic X Shadow Generations is a masterful tribute to the franchise, combining nostalgia with modern gameplay mechanics. It manages to balance humor, fast-paced action, and a storyline that, while slightly convoluted, offers enough intrigue to keep players invested. Whether you’re a die-hard fan or a newcomer, this game invites you to dash through its vibrant world with a smile, all while contemplating the deep philosophical questions of life—like, why do so many robots have a vendetta against a blue hedgehog?

In the end, Sonic X Shadow Generations is not just a game; it’s a celebration of speed, rivalry, and the absurdity of trying to outrun time itself. Just remember: if you see a hedgehog zipping past, it’s probably Sonic—unless, of course, it’s just your cat, who also believes it’s the fastest creature on Earth.

Head Over To Amazon To See Sonic!

Sonic Superstars (PS5) — In-Depth Review

Introduction & Expectations Sonic Superstars is Sega’s attempt to recapture the energy and appeal of the classic 2D Sonic games while...