Showing posts with label side scroller. Show all posts
Showing posts with label side scroller. Show all posts

Thursday, October 9, 2025

Sonic Superstars (PS5) — In-Depth Review


Introduction & Expectations

Sonic Superstars is Sega’s attempt to recapture the energy and appeal of the classic 2D Sonic games while bringing in new ideas — multiplayer, Emerald-powered abilities, branching level design, and modern visuals. On PlayStation 5, many of the promises are delivered well, though not without friction. As a longtime Sonic fan, I entered this with cautious optimism: could this be a “next generation” side-scroll Sonic worth playing on a modern console?

In short: it’s a mostly fun ride with occasional frustrations. Below, I break down the experience across design, gameplay, presentation, and lasting value.


Gameplay & Mechanics

Core Movement, Physics & Level Flow

At its heart, Sonic Superstars leans heavily into the laws of classic Sonic — momentum, loops, slopes, springs, and speed. On PS5, the character movement feels responsive and dynamic. You sense inertia, gravity, and the smoothness of transitions between high-speed runs and tighter platforming segments. This continuity is one of the strongest aspects of the game: it feels “Sonic” in motion.

Levels are designed with branching paths, hidden routes, vertical sections, and alternative routes. As a result, exploration is rewarded. You’re not always forced to go fast in a straight line; sometimes detours or alternate paths lead to powerups or secrets. This shift toward exploration is a double-edged sword: it adds depth, but occasionally slows the pace compared to classic “go fast” expectations.

That said, some stages push the balance too far: too many obstacles or traps that force precise reactions, which can feel punishing if you expect a more forgiving run.

Emerald Powers

One of the marquee new features are the Emerald Powers — special abilities tied to collecting Chaos Emeralds. Powers like fireballs, shields, temporary invulnerability, or rings-attract abilities can change how you approach a section or boss. These do add a fresh layer, but in practice their utility is hit-or-miss. Some powers feel integral and fun; others are situational and rarely used. The game doesn’t always encourage or necessitate their use, which undercuts their potential.

Boss Battles & Difficulty Spikes

Where the game often stumbles is in its frequent and extended boss encounters. Almost every “act” ends with a boss, and many of them drag on. Some bosses have phases where the target is untargetable, or require memorization or perfect timing, which interrupts pacing. There’s little room for error in later fights, and checkpoints within those boss battles are sparse.

As you progress, the difficulty curve steepens sharply. Earlier zones feel manageable, even forgiving in design. But in the later zones, bosses, hazards, and level layouts push toward harder-mode territory. For some players, this is an exciting challenge; for others, it might feel unfair.

Multiplayer & Co-op

Sonic Superstars supports up to four players — either local split-screen or online. The idea is appealing — bring friends into the fun. However, the nature of fast-paced side-scrolling design doesn’t always translate well to cooperative play. When multiple players move at different speeds or take different paths, collisions, screen management, and camera constraints lead to compromises in level design and gameplay.

In practice, co-op works — but it’s not always smooth or optimal. Sometimes one player ends up dragging or waiting; sometimes screen constraints force the slower pacing or restrict freedom to explore fully. It’s a nice addition, but not one that outshines solo play.


Presentation & Technical Performance

Graphics & Visual Style

On PS5, Sonic Superstars is visually striking. The game uses a blend of 2D and 3D elements — sometimes called 2.5D — where backgrounds, foregrounds, and environmental assets pop with depth and polish. The art style is modern but nostalgic, with vibrant color palettes, fluid animations, and visual details that bring the zones to life. Even when there’s a lot happening onscreen (multiple players, effects, hazards) the camera generally does a competent job of keeping things legible.

Textures, lighting, and effects (like particle effects, blur, glow) feel modern without going overboard. The clarity and smoothness in motion are where the PS5 version shines compared to lesser hardware.

Performance & Frame Rate

The PS5 runs Sonic Superstars at a smooth frame rate. I encountered no noticeable frame drops or stutters in standard action. Loading times between zones and levels are quick, which helps maintain flow. The consistency in performance contributes to enjoyment — nothing drags you out of the moment.

There were occasional minor graphical glitches or collision oddities in rare spots, but nothing game-breaking in my playthrough. The more serious bugs tend to appear in boss fights or edge cases under stress, but they’re not pervasive.

Audio, Music & Sound Effects

The soundtrack is ambitious. Sega assembled a mix of internal and external composers to deliver tracks that nod to classic Sonic while exploring new territory. Some tracks are standout— dynamic, energizing, and memorable. Others are more forgettable or feel slightly uneven in tone. Still, overall the music often elevates a level’s mood.

Sound effects, voice lines, and ambient audio are solid. Rings, jumps, boosts, enemy hits, and transitions all feel good. Audio mixing is good — music rarely drowns out essential cues or sound effects.


Content, Structure & Replay Value

Story & Characters

Sonic Superstars features several playable characters: Sonic, Tails, Knuckles, Amy, and a new character, Trip. The narrative is serviceable — simple in structure, fitting for the genre, but not especially deep. Trip’s inclusion and the return of Fang (from earlier franchise lore) are interesting touches, though their presence sometimes feels more decorative than organically integrated.

The story mostly gives context and motivation for your runs across the “Islands of the North Star” and the Chaos Emerald quest. It’s not the strongest draw, but it suffices to make progression make sense.

Zones, Acts & Variety

There are multiple zones (worlds), each subdivided into acts, with various themes, gimmicks, and environmental mechanics — vines, moving platforms, digital/voxel transformation zones, sloped terrain, tunnels, switches, and more. Many zones introduce new mechanics gradually so the game remains fresh. Some zones are stronger than others — a few feel more inspired, others less memorable.

Because not every act is identical in structure and because of branching paths, it encourages revisiting for alternate routes or to find all Emeralds. That said, some players may find certain zones or acts underutilized or less interesting.

Challenges, Extras & Unlockables

Beyond the main story, there are bonus stages, time trials, hidden collectibles, and the multiplayer / battle modes. The multiplayer “Battle Mode” offers competitive match types (collecting stars, races, survival) and unlockables tied to medals earned in the main game.

However, many players and critics note that the incentive to deeply engage with the battle mode is limited: rewards often tie back into cosmetic or supplemental unlocks rather than core upgrades. If multiplayer isn’t your primary interest, some optional content may feel thin.


Strengths & Weaknesses

Strengths:

  • Classic Sonic movement and momentum feel are very well implemented.

  • Level design generally balances speed and exploration, with branching paths and clever layout.

  • Visuals on PS5 are polished, vibrant, and modern while retaining a nostalgic touch.

  • Soundtrack offers a strong mix of energetic tracks, occasionally memorable themes.

  • Performance is stable and smooth, with fast loading and minimal technical issues during standard play.

Weaknesses:

  • Boss battles are often too long, sometimes frustrating, and disrupt pacing.

  • Difficulty spikes and harsher segments appear late in the game, which may alienate more casual players.

  • Emerald Powers, while a bold idea, sometimes feel underutilized or inconsistent in impact.

  • Multiplayer/co-op is a good inclusion but doesn’t always mesh gracefully with Sonic’s speed-oriented design.

  • Some zones are less inspired; optional modes and extras feel lightweight in comparison.


Final Verdict & Recommendation

Sonic Superstars on PS5 is a commendable, mostly successful attempt to reinvigorate 2D Sonic for modern consoles. It captures much of what makes classic Sonic fun: speed, momentum, exploration, and satisfying movement. On the technical side, it performs smoothly, looks sharp, and delivers a cohesive aesthetic and audio experience.

However, it is not without flaws. The boss design, late-game difficulty, and somewhat inconsistent new mechanics prevent it from being a perfect modern classic. Multiplayer is fun, but not the game’s strongest pillar. For many players, the solo experience will remain the core draw.

🎮Get Sonic Superstars On Amazon!🎮

Tuesday, October 22, 2024

Oddworld: Collection for Nintendo Switch - In-Depth Review


Introduction

The Oddworld series has long been celebrated for its unique blend of platforming, puzzle-solving, and deep narrative. The Oddworld: Collection on the Nintendo Switch brings together a selection of beloved titles from the franchise, allowing both newcomers and longtime fans to experience the charm and challenge of this distinctive universe on a portable device. This review delves into the games included in the collection, their gameplay mechanics, visual presentation, and overall experience.

Included Titles

The Oddworld: Collection features several key titles from the franchise, notably:

  1. Oddworld: Abe’s Oddysee
  2. Oddworld: Abe’s Exoddus
  3. Oddworld: New 'n' Tasty!
  4. Oddworld: Soulstorm

Each of these games showcases the series' signature style and thematic depth, providing players with a rich tapestry of gameplay experiences.

Gameplay Mechanics

The core gameplay across the titles revolves around platforming and puzzle-solving, often requiring players to manipulate the environment to progress.

  • Abe’s Oddysee and Abe’s Exoddus: These classic titles focus on Abe, a Mudokon slave who seeks to rescue his fellow creatures from exploitation. Players navigate through side-scrolling levels filled with traps, enemies, and obstacles. The gameplay is heavily reliant on timing and strategy, with a strong emphasis on using Abe's ability to possess enemies and communicate with other Mudokons to save them.

  • New 'n' Tasty!: A modern remake of Abe's Oddysee, this title retains the original's charm while updating the graphics and mechanics for a contemporary audience. The gameplay is polished, with fluid controls and enhanced visuals that make the experience feel fresh. The level design remains faithful to the original, but with added elements that enhance exploration and puzzle-solving.

  • Soulstorm: The most recent entry in the collection, Soulstorm expands on the narrative and gameplay mechanics established in previous titles. It features a more complex crafting system, allowing players to gather resources to aid in their journey. The game offers a deeper narrative experience, exploring themes of rebellion and survival.

Visual Presentation

The visual fidelity of the games varies, especially between the original titles and the remakes.

  • Abe’s Oddysee and Exoddus: While these games show their age, the distinctive art style and character designs still resonate with players. The quirky animations and environmental details contribute to the unique atmosphere.

  • New 'n' Tasty! and Soulstorm: These titles shine with vibrant, high-definition graphics that bring the Oddworld universe to life. The updated animations and backgrounds create a more immersive experience, drawing players into the world of Oddworld.

Sound Design and Music

The sound design across the collection is exceptional. Each title features a distinctive soundtrack that complements the gameplay and atmosphere. The voice acting, particularly Abe's iconic phrases and the various sounds of the creatures, adds to the charm and humor that the series is known for. The ambient soundscapes effectively enhance the sense of place, making each level feel alive and dynamic.

Controls and Performance on Switch

The controls are responsive and intuitive, which is crucial for the precision platforming the series demands. The Switch's portability allows for quick gaming sessions, but the gameplay's challenge ensures that players remain engaged for longer periods.

Performance-wise, the games run smoothly on the Switch, with minimal loading times and stable frame rates. However, some players might notice slight dips in performance during particularly busy scenes, although this is generally not detrimental to the overall experience.

Final Thoughts

The Oddworld: Collection on Nintendo Switch is a commendable compilation that celebrates the series' legacy while introducing it to new audiences. With its unique blend of platforming, puzzles, and narrative depth, it offers a rich gaming experience that stands out in the crowded platforming genre.

While the older titles show their age in some aspects, the core gameplay remains engaging and challenging. Newer players will appreciate the enhancements in New 'n' Tasty! and Soulstorm, which modernize the experience while honoring the franchise's roots. For fans of the series, this collection is a must-have, providing a nostalgic journey through a beloved universe.

Rating: 8.5/10
A fantastic collection that beautifully marries nostalgia with modern gaming sensibilities, though some elements may feel dated.

Check Out Oddworld On Amazon!

Neptunia Game Maker R:Evolution (Xbox Series X) — In-Depth Review

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